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Collecting taxes majesty 2
Collecting taxes majesty 2













collecting taxes majesty 2

Majesty 2 and BoA focus on two pillars of kingdom creation: taxes and combat. Instead, different reward “flags” provide incentives for NPC units to complete various tasks.

collecting taxes majesty 2

Players cannot directly order or control their various hero and peasant units. Battles of Ardania assumes that players will be Majesty veterans or at least that new players will enjoy constant, brutal thrashings at the hands of the ruthless AI.īattles of Ardania is an indirect control fantasy RTS. That’s impressive, considering Majesty 2 had a harsh learning curve and a sharp difficulty spike halfway through. Mechanically there’s nothing new, though the game’s difficulty starts out tough and only gets more difficult. There’s a new miniature campaign, new enemies, new weapons, and some new hero units. This means that the latest expansion, Battles of Ardania, is a fairly simple affair. Paradox Interactive are happy to release old school, PC-style expansions to Majesty 2. Simply put, I needed these awful voices to do well at this difficult game. Unfortunately, I was quickly made aware of the fact that the game’s warning/notification interface isn’t advanced enough to inform players of all of the goings on ingame. During my playthroughs of Majesty 2 and its expansion, Battles of Ardania, I quickly silenced these sounds. It doesn’t matter if units are dying, fighting, or wandering about, they’re all awful. Almost every single hero unit and NPC produces an unforgettably unpleasant set of lines. It also has some of the most annoying voice work of any video game that I’ve ever played. It’s an indirect control RTS and a (rather difficult) “tongue in cheek” fantasy genre game. Majesty 2 could sell itself in a number of ways. Some video games sell themselves on their looks, their length, and the ways that they let players kill other players.















Collecting taxes majesty 2